2026-07-04
All 80 sprites packed into a single binary bundle (one fetch, direct WASM copy), minimap is now drag-to-scroll, several JS correctness fixes, and a round of AI rebalancing across Skirmish and RPG modes.
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2026-06-03
A major update to Raid Mode, introducing comprehensive stat rebalancing, tactical improvements, and refined encounter designs to make tactical combat fairer and more strategic.
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2026-05-22
The first steps in building a Campaign mode have been taken alongside a massive tactical overhaul of Raid Mode's enemy squad AI, eliminating target conflicts and establishing squad-wide Radio Alarm coordination!
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2026-05-17
The Raid aspect of the game has received some massive expansions. Experience dynamic tactical group retaliation, Coordinated Defense aggro, the new Vorrath Marksman support unit, elite leader fusion and plasma weapons, and ultra-optimised 60 FPS gameplay!
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2026-05-08
The high-performance engine of A Space Story has been completely rewritten from Odin to Zig, alongside a massive, high-fidelity visual asset and rendering overhaul.
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2026-04-26
RPG mode becomes a multi-sector experience. Jump Gates, a redesigned Navigation Computer, and deep
persistence have arrived to make the galaxy feel truly alive.
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2026-04-19
I've been busy hunting down visual bugs and preparing a massive new feature: RPG-style missions.
Experience the game from the cockpit of a single Hero ship.
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2026-04-12
Two new tactical challenges arrive. Defend the Martaanian orbital relay as it circles the event
horizon, or brave the dynamic gravity wells of The Vortex against upgraded Vorrath attackers and
tractor beam tactics.
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2026-04-11
I'm delighted to announce the first official public release of A Space Story. It's a real-time
strategy simulation where you manage a space base, oversee mining operations, and defend against
intruders. While it's in early development, the core loop is fully playable.
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