DEV BLOG

Chronicles of A Space Story development

This is basically just notes I leave for myself to track the things I've done, worked on and eventually messed up! Some of the writing is my own and some of it's assisted. I'm not trying to write a novel or win a prize, just keep a sort of diary of this project, because I think it's going to take a while...

2026-05-17

Raids galore

The Raid aspect of the game has received some massive expansions. Experience dynamic tactical group retaliation, Coordinated Defense aggro, the new Vorrath Marksman support unit, elite leader fusion and plasma weapons, and ultra-optimised 60 FPS gameplay!

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2026-04-11

Liftoff: A Space Story Public Release

I'm delighted to announce the first official public release of A Space Story. It's a real-time strategy simulation where you manage a space base, oversee mining operations, and defend against intruders. While it's in early development, the core loop is fully playable.

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