I've spent the last few days deep in the code, hunting down those annoying visual regressions that have been cropping up. I’ve finally managed to clean up the HUD and ensure that mission-specific ships—like the humble Miner in the Mining Scout mission—actually spawn correctly again.

Visual Polish

I've overhauled the tactical display to be much more readable. Fonts are larger, contrast is higher, and I've added dedicated shield and cargo monitoring directly to the HUD. No more squinting at tiny numbers while dodging Vorrath fire.

Turning the Tide: RPG Missions

But the real news is a sneak preview of what I've been working on behind the scenes: RPG-style Missions.

I wanted to offer a different way to experience A Space Story. Instead of managing an entire base and a fleet of ships, these missions lock you into a single "Hero" ship. You'll gain experience, level up, and manage your ship's specific systems in a focused, character-driven experience.

It’s still in early testing, but I’m incredibly excited about the depth it adds to the game. Stay tuned—there's plenty more asteroid dust to clear before it's ready for prime time.

As always, thank you for following the journey.